I was using my new 6 points plastic army as Scots (four points spear warriors, two points of Hearthguard cavalry). You can find out more about it on my blog here.
The cavalry are what I would like to use as Norman Exile Knights (under "Warlord Macbeth" someday). They are plastic Conquest Games Norman Knights (these models are very flexible in how they can be used in Saga)
The spearmen are made from Gripping Beast Dark Age Warriors and I have kept them deliberately "generic" enough to use as Welsh, Strathclyde (foot), Irish and maybe a few others as well!)
My opponent, Dan, was using his own Byzantine troops. Three Hearthguard (Kavallaroi) spear-armed Knights, two Hearthguard bow-armed Knights and one unit of Steppe Nomads.
We kept things easy and went for the "Clash of Warlords" mission - just kill the enemy Warlord to win!
We chose only two scenery pieces and the table was very open. The new Saga book, the Crescent and the Cross improves terrain selection greatly, but we are using the old ways until the new book hits the streets!
Here is a photo walkthrough....
Byzantines win the deployment and get to put most of their force down after the Scots. The Byzantine Warlord hangs back (centre right mainly out of shot) |
Byzantine elite cavalry - battle line ready to go! |
Bows at the ready - Nomads are go! |
The Steppe Nomads (bottom) have a longer move that really helps pin an enemy down! |
Turn 1: Scots dig in to see what the enemy can do.... plus their Saga dice were REALLY bad! |
Scots Saga dice are appalling. They go for some defensive dice and move the right flank cavalry back several inches. |
Scots turn their attention to the right flank and move a unit out, after loading up on defence like "Keeping the Distance" |
Meanwhile the lone cavalryman skulks back to his lines to avoid that all important "loss of Saga dice" from being wiped out by accurate Nomadic bow fire!. |
Byzantines use bow and a spear charge to completely wipe out the rest of the Scot spearmen. The Byzantine Kavallaroi only lose one man. Ouch. Scots are down to five Saga dice. |
Scots just collapse in defensively as the bow fire steadily comes in. Its like watching a slow version of "300". |
Steppe Nomads just keep the Scots in check... |
It was lost from early on for the Scots. This was not the match up for them as they were. To have stood a chance would have required one big cavalry unit to take on the Steppe Nomads. A unit of eight hearthguard would have really done some damage to them! Losing one spear unit and getting instead a unit of levy bow would have been good for keeping the Byzantine bow at bay I think.
Dan suggested the Scots should have tried to move two or three units "in column" at the Byzantine cavalry then using them in waves to attack the line; add on some fatigue and so on until some serious damage was done. It would be good to try this, but a lot of Saga dice would go into the Activation alone.
The Scot spearmen gain a lot on the attack from their Saga abilities, but defensively, they can only really slow down the attrition against a mobile and bow armed enemy. I have played Dan's Byzantines three times now and lost each game (different armies and scenarios). They are a tough list as they work together (bow and spear) to break the enemy units one by one. The Steppe Nomads really make the Byzantines game though, as they pin one enemy flank by shooting with great accuracy and then running at speed.
Next game...! I will try my Normans I think....
--Mike.
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