After playing a number of games of
Saga, there seem to be a few tactics that become "standard" in your arsenal. They need to be adapted to the type of force you play, but here are my thoughts...
First, "the Hammer"..... this is pretty much just the basic concept of using a smaller force to deal with a larger one. Instead of acting as a 'distractor' or 'misdirector' you actually use it in combat to defeat the enemy in one swift blow.... in other words... hammer them!
The idea is usually used to push the enemy off their perch (a river ford, a house, a hill, etc.)
Various factions have ways of doing this usually through special rules or special units. Sometimes it is necessary to use several Saga Abilities to boost up a fairly mundane unit. Other times it is just plain fun to boost a good unit and "go for it". That is one of the things that make Saga a really great game.
The Vikings have the Berserker "glass cannon". The Scots can boost their Attack dice significantly with Saga abilities to make one unit a "big hitter" with the Norman Knights, the Norse-Gael and the Saxons all being able to do the same kind of tricks.
Take a look at your Saga Battleboards now for those "combos" that boost Attack dice, re-rolls and Armour and can be used on the same unit in the same combat.
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Viking Berserkers and Warlord prepare to move out.... |